Red Frame Studios

Boxmania - Daily

Boxmania was my first ever game and was my largest project for many years. It started out on macOS using Swift and SpriteKit, then I remade the entire game for iOS using iOS's version of SpriteKit and Swift, and finally, I remade the whole game in Godot. This has let me export it to multiple platforms, including here and Windows.

The iOS build was the first to be completed, as I scrapped the macOS version after people started asking for a mobile version. I had it pretty much all done by my Junior year of high school, but had to wait to turn 18 to publish it, making it my first published game in 2023.

Windows was next on the list and was published to Steam around a year later, in June of 2024.

Boxmania has been so much fun for me to develop and play; I usually play it on my phone when there is a lull in my day. Both mobile and desktop versions have 50 levels, a level editor, unlimited levels, and a way to share levels with others.